extends PlantEffect class_name DecontaminateTerrainEffect func get_decontamination_radius(): return (1 + level) func get_effect_name() -> String: return tr("DECONTAMINATE") func get_effect_description() -> String: var ret = tr("DECONTAMINATE_%d_UNIT_AROUND_IT") % [get_decontamination_radius()] return ret func effect(plant): var tiles := Math.get_tiles_in_circle( plant.global_position, get_decontamination_radius() * Planet.TILE_SIZE + Planet.TILE_SIZE/2. ) plant.planet.decontamination_layer.place_decontaminations(tiles, true)