extends Node var game_loaded := false func _ready(): %SplashScreenAnimationPlayer.play("SplashScreen") await %SplashScreenAnimationPlayer.animation_finished load_game() func _input(event): if event is InputEventKey or event is InputEventJoypadButton or event is InputEventMouseButton: load_game() func load_game(): if not game_loaded: game_loaded = true SceneManager.change_to_scene(TitleScene.new(), false)