extends PlantMutation class_name SocialMutation func get_icon() -> Texture: return preload("res://common/icons/chevrons-up.svg") func get_base_rarity() -> int: return 0 func get_mutation_id() -> String: return "SOCIAL" func get_mutation_name() -> String: return tr("SOCIAL") func get_mutation_description() -> String: return tr("SOCIAL_EFFECT_TEXT_LEVEL_%d") % level func mutate_score(_plant_data : PlantData, score : int) -> int: printerr("TODO:: implement SOCIAL score based on plants around") return score + level