@tool extends Sprite2D class_name PlantPartScene @export var root: Node2D @export var attaches: Array[Node2D] @export var bottom_attaches: Array[Node2D] @export var type: PlantPart.PartType @export var is_back: bool @export var base_attachable: bool @export var bottom_attachable: bool @export var branch_attachable: bool @export_tool_button("Save as resource") var save_as_resource_button = save_as_resource func save_as_resource(): var destination := "res://entities/plants/resources/plant_parts/" + name + ".tres" print("Saving: ", name, " at: ", destination) var attaches_vec2: Array[Vector2] for attach in attaches: attaches_vec2.append(attach.position) var bottom_attaches_vec2: Array[Vector2] for bottom_attach in bottom_attaches: bottom_attaches_vec2.append(bottom_attach.position) var plant_part = PlantPart.new(texture, root.position, attaches_vec2, bottom_attaches_vec2, type, is_back, base_attachable, bottom_attachable, branch_attachable) var err := ResourceSaver.save(plant_part, destination) if err != OK: printerr("Error saving resource: ", error_string(err))