extends Control const PLANET_RUN_SCENE = preload("res://stages/planet_run/planet_run.tscn") func _ready(): visible = false func win(planet : Planet): visible = true get_tree().paused = true %WinTitle.text = tr("SCORE_%d") % roundi(planet.garden.get_score()) func _on_restart_pressed(): GameInfo.game_data.reset_all() get_tree().paused = false get_tree().change_scene_to_packed(PLANET_RUN_SCENE) func _on_quit_pressed(): get_tree().quit() func _on_planet_day_limit_exceed(planet : Planet): win(planet)