extends Control class_name RootGui signal game_click signal day_pass_pressed signal day_pass_proceed signal day_pass_finished func _on_player_updated(player:Player): %EnergyCount.text = str(player.energy) %AvailableActions/GetItem.visible = player.closest_interactable is ItemObject and player.inventory.lenght() == 0 %AvailableActions/SwapItem.visible = player.closest_interactable is ItemObject and player.inventory.lenght() > 0 %AvailableActions/DropItem.visible = player.inventory.lenght() > 0 %AvailableActions/UseItem.visible = player.inventory.lenght() > 0 and player.can_use_item and not player.inventory.get_item() is SeedItem %AvailableActions/Plant.visible = player.inventory.lenght() > 0 and player.can_use_item and player.inventory.get_item() is SeedItem %ItemInfo.visible = player.inventory.lenght() > 0 if player.inventory.lenght() > 0: var item : Item = player.inventory.get_item() %ItemIcon.texture = item.icon %ItemName.text = item.name %ItemDesc.text = item.description func _on_day_pass_pressed(): day_pass_pressed.emit() $AnimationPlayer.play("recharge_fade_in") await $AnimationPlayer.animation_finished day_pass_proceed.emit() $AnimationPlayer.play("recharge_fade_out") await $AnimationPlayer.animation_finished day_pass_finished.emit() func _on_game_action_button_down(): game_click.emit() func _on_planet_updated(planet:Planet): $MarginContainer/DayCount.text = "Day " + str(planet.day) %DecontaminationCoverage.text = str(roundi(planet.decontamination_coverage * 100)) + "%"