[gd_scene format=3 uid="uid://d0n52psuns1vl"] [ext_resource type="Script" uid="uid://ddf3fktoer2ng" path="res://stages/intro/scripts/intro.gd" id="1_2nxbv"] [ext_resource type="Shader" uid="uid://bv2rghn44mrrf" path="res://stages/title_screen/resources/shaders/stars.gdshader" id="2_851lr"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_2nxbv"] shader = ExtResource("2_851lr") shader_parameter/sky_color = Color(0.03, 0.05, 0.11, 1) shader_parameter/star_base_color = Color(0.8, 1, 0.3, 1) shader_parameter/star_hue_offset = 0.6 shader_parameter/star_intensity = 0.08 shader_parameter/star_twinkle_speed = 0.8 shader_parameter/star_twinkle_intensity = 0.2 shader_parameter/layer_scale = 20.0 shader_parameter/layer_scale_step = 10.0 shader_parameter/layers_count = 3 [sub_resource type="Sky" id="Sky_65b6a"] sky_material = SubResource("ShaderMaterial_2nxbv") [sub_resource type="Environment" id="Environment_mi20s"] background_mode = 2 sky = SubResource("Sky_65b6a") sky_custom_fov = 61.7 ambient_light_source = 3 ambient_light_color = Color(1, 1, 1, 1) ambient_light_sky_contribution = 0.85 ambient_light_energy = 2.0 reflected_light_source = 2 tonemap_mode = 2 tonemap_exposure = 0.7 tonemap_white = 1.84 glow_enabled = true glow_intensity = 0.22 glow_bloom = 0.22 glow_hdr_threshold = 0.79 glow_hdr_scale = 0.0 glow_hdr_luminance_cap = 5.63 fog_enabled = true fog_mode = 1 fog_light_color = Color(0.13725491, 0.39215687, 0.6666667, 1) fog_density = 0.1831 fog_aerial_perspective = 0.113 fog_sky_affect = 0.0 volumetric_fog_sky_affect = 0.0 adjustment_enabled = true adjustment_saturation = 1.3 [node name="Intro" type="Node" unique_id=1801844904] script = ExtResource("1_2nxbv") game_scene_path = "uid://d28cp7a21kwou" [node name="Node3D" type="Node3D" parent="." unique_id=1668131521] [node name="Camera3D" type="Camera3D" parent="Node3D" unique_id=2070854508] [node name="WorldEnvironment" type="WorldEnvironment" parent="Node3D" unique_id=115692868] environment = SubResource("Environment_mi20s")