extends Scene class_name RegionScene @export var region_data : RegionData func _init( _rd : RegionData = null ): region_data = _rd func get_scene_id() -> String: return "REGION" func get_scene_path() -> String: return "res://stages/terrain/region/region.tscn" func is_terrain_generated() -> bool: return true func is_needed_to_be_announced() -> bool: return true func get_scene_title() -> String: if region_data: return region_data.region_name return "" func _on_generated(generated_scene : Node): var region : Region = generated_scene as Region region.finish_generation()