extends CharacterBody2D class_name Player @export var speed = 400 func get_input(): var input_direction : Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down") velocity = input_direction * speed if input_direction.x: $Sprite.flip_h = (input_direction.x < 0) func _physics_process(_delta): get_input() move_and_slide()