extends HBoxContainer class_name InventoryGui @export var inventory_item_scene : PackedScene var inventory_item_objects : Array[InventoryGuiItem] func update(inventory : Inventory): if len(inventory_item_objects) == 0 or len(inventory_item_objects) != inventory.size: for o in inventory_item_objects: o.queue_free() inventory_item_objects = generate_inventory_item_objects(inventory.size) for i in range(inventory.size): inventory_item_objects[i].update( inventory.get_item(i), i == inventory.current_item_ind and inventory.get_item(i) != null ) func generate_inventory_item_objects(nb : int = 1) -> Array[InventoryGuiItem]: var objects : Array[InventoryGuiItem] = [] for i in range(nb): var o = inventory_item_scene.instantiate() as InventoryGuiItem add_child(o) objects.append(o) return objects