[gd_scene load_steps=6 format=3 uid="uid://bcj812ox8xv2t"] [ext_resource type="Texture2D" uid="uid://bf6nw4onkhavr" path="res://common/inventory/assets/icons/shovel.svg" id="1_7u8ru"] [ext_resource type="Texture2D" uid="uid://c1eiu5ag7lcp8" path="res://entities/interactables/item_object/assets/sprites/shadow.svg" id="2_ng201"] [sub_resource type="Animation" id="Animation_ng201"] resource_name = "default" length = 2.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1, 2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, -5), Vector2(0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Shadow:position") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1, 2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 23), Vector2(0, 28), Vector2(0, 23)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Shadow:scale") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 1, 2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0.875, 0.875), Vector2(0.7, 0.7), Vector2(0.875, 0.875)] } [sub_resource type="Animation" id="Animation_wing4"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Shadow:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 23)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Shadow:scale") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0.875, 0.875)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ng3e4"] _data = { &"RESET": SubResource("Animation_wing4"), &"default": SubResource("Animation_ng201") } [node name="ItemObjectSprite" type="Sprite2D"] texture = ExtResource("1_7u8ru") [node name="Shadow" type="Sprite2D" parent="."] modulate = Color(1, 1, 1, 0.227451) z_index = -1 position = Vector2(0, 23) scale = Vector2(0.875, 0.875) texture = ExtResource("2_ng201") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_ng3e4") } autoplay = "default"