extends Control @export_file var game_scene_path : String func _ready(): visible = false func win(region : Region): visible = true get_tree().paused = true %WinTitle.text = tr("SCORE_%d") % roundi(region.garden.get_score()) func _on_restart_pressed(): GameInfo.game_data.reset_all() get_tree().paused = false SceneManager.change_to_scene_id("REGION_SELECTION") func _on_quit_pressed(): get_tree().quit() func _on_region_day_limit_exceed(region : Region): win(region)