extends PlantMutation class_name SocialMutation func get_icon() -> Texture: return preload("res://common/icons/chevrons-up.svg") func get_base_rarity() -> int: return 0 func get_mutation_id() -> String: return "SOCIABLE" func get_mutation_name() -> String: return tr("SOCIABLE") func get_mutation_description() -> String: return tr("SOCIABLE_EFFECT_TEXT_LEVEL").format({"near_amount": get_near_plants_around()}) func mutate_score(_plant_data: PlantData, score: int) -> int: printerr("TODO:: implement SOCIABLE score based on plants around") return score + level func get_near_plants_around(): return 5 - level