extends Compost class_name SeedCompost func get_seeds_production(l : int = level) -> int: match l: 1: return 2 2: return 2 3: return 2 _: return 1 func product(player : Player): for i in range(get_seeds_production()): player.terrain.drop_item( Seed.new(GameInfo.game_data.unlocked_plant_types.pick_random()), global_position, 100 )