extends Interactable class_name TruckRecharge func interact(_p: Player) -> bool: if planet == null: return false planet.pass_day() return true func interact_text(): return "Recharge" func pointer_text(): return "Recharge Station" func inspector_info() -> Inspector.Info: return Inspector.Info.new( pointer_text(), "You can recharge your robot here. When recharging, time will pass and plants may grow." )