extends Node var game_loaded := false const SPLASH_SCREEN_TIME = 3. func _ready(): await get_tree().create_timer(SPLASH_SCREEN_TIME).timeout load_game() func _input(event): if event is InputEventKey or event is InputEventJoypadButton or event is InputEventMouseButton: load_game() func load_game(): if not game_loaded: game_loaded = true SceneManager.change_to_scene(TitleScene.new(), false)