extends PlantMutation class_name ElitistMutation func get_icon() -> Texture: return preload("res://common/icons/copy.svg") func get_base_rarity() -> int: return 0 func get_mutation_name() -> String: return tr("ELITIST") func get_mutation_description() -> String: return tr("ELITIST_EFFECT_TEXT_LEVEL_%d") % level func mutate_score(plant_state : Plant.State, plant : Plant, score) -> int: if plant.influence_zone == null: return score if plant_state != Plant.State.MATURE: return score var plant_count = 0 for area in plant.influence_zone.get_overlapping_areas(): if area is Plant and area != plant and area.plant_type.name == plant.plant_type.name: plant_count += 1 if plant_count == 0: return 0 else : return score + level * plant_count