extends EntityData class_name UndergroundLootData const SCENE = preload("res://entities/underground_loot/underground_loot.tscn") @export var item_number : int func _init(e : UndergroundLoot): position = e.global_position item_number = e.item_number func load() -> Entity: var loot : UndergroundLoot = (SCENE.instantiate() as UndergroundLoot) loot.item_number = item_number return loot