extends Control func _ready(): visible = false func win(planet : Planet): visible = true get_tree().paused = true %WinTitle.text = "Score : " + str(roundi(planet.garden.get_score())) func _on_restart_pressed(): GameInfo.game_data.reset_all() get_tree().paused = false get_tree().reload_current_scene() func _on_quit_pressed(): get_tree().quit() func _on_planet_day_limit_exceed(planet : Planet): win(planet)