extends Sprite2D class_name Circle @export var radius : int = 0 @export var color : Color = Color.WHITE @export var opacity : float = 1.0 @export var fill : bool = true @export var width : int = -1 func _draw(): draw_circle( Vector2.ZERO, radius, Color(color.r, color.g, color.b, color.a * opacity), fill, width )