extends Machine class_name Compost @onready var containing_seed : int = 0 : set(v): containing_seed = v %ContainerCount.text = str(containing_seed) + "/" + str(get_seed_needed()) func get_seed_needed(l : int = level) -> int: match l: 1: return 5 2: return 4 3: return 3 _: return 2 func interact_text(): return "Put a seed ("+str(get_seed_needed() - containing_seed)+" left)" func can_interact(p : Player) -> bool: return p.inventory.get_item() and p.inventory.get_item() is Seed func interact(p : Player) -> bool: if not can_interact(p): return false p.play_sfx("harvest") p.inventory.remove_current_item() containing_seed += 1 if containing_seed >= get_seed_needed(): $AnimationPlayer.play("empty") containing_seed = 0 product(p) else: $AnimationPlayer.play("fill") return true func product(player : Player): pass