extends PlantMutation class_name ElitistMutation func get_icon() -> Texture: return preload("res://common/icons/copy.svg") func get_base_rarity() -> int: return 0 func get_mutation_name() -> String: return "Intolerant" func get_mutation_description() -> String: return "Add [b]%d[/b] to the score for each plant of the same species around, but score become 0 if none is around." % level func mutate_score(plant : Plant, score) -> int: var plant_count = 0 for area in plant.influence_zone.get_overlapping_areas(): if area is Plant and area.plant_type.name == plant.plant_type.name: plant_count += 1 if plant_count == 0: return 0 else : return score + level * plant_count