extends PlantMutation class_name StrongMutation func get_icon() -> Texture: return preload("res://common/icons/dna.svg") func get_base_rarity() -> int: return 0 func get_mutation_name() -> String: return "Strong" func get_mutation_description() -> String: return "Plus [b]%d[/b] percent of the score" % roundi(get_score_multiplier() * 100) func get_score_multiplier(): return float(level)/2. func mutate_score(_plant : Plant, score: int) -> int: return score + roundi(score * get_score_multiplier())