extends Scene class_name VendingMachineScene @export var vending_machine_room_seed = 0 func _init( _vmrs : int = 0 ): vending_machine_room_seed = _vmrs func get_scene_id() -> String: return "VENDING_MACHINE" func get_scene_path() -> String: return "res://stages/3d_scenes/vending_machine_room/vending_machine_room.tscn" func is_mouse_captured() -> bool: return true func is_needed_to_be_announced() -> bool: return true func get_scene_title() -> String: return tr("VENDING_MACHINE_ROOM") func get_scene_icon() -> Texture: return preload("res://common/icons/building-store.svg") func _on_generated(generated_scene : Node): var vending_machine_room : VendingMachineRoom = generated_scene as VendingMachineRoom vending_machine_room.setup_room(vending_machine_room_seed)