extends Node @export var n_plants_to_generate: int @export var space_between_plants: float func _ready(): generate_plants(); func generate_plants(): for i in n_plants_to_generate: var plant_position := Vector2(i * space_between_plants, 0) var plant_data: PlantData = PlantData.new(plant_position) plant_data.day = plant_data.get_growing_time() plant_data.mutations.append(plant_data.archetype.available_mutations.pick_random()) var plant: Plant = Plant.new(plant_data) add_child(plant) plant.global_position = plant_position