[gd_scene load_steps=6 format=3 uid="uid://yk78ubpu5ghq"] [ext_resource type="Script" uid="uid://2qomrdxbvxqa" path="res://gui/game/pass_day/scripts/pass_day.gd" id="1_0pm4g"] [ext_resource type="Shader" uid="uid://cuni3ggtw2uuy" path="res://common/vfx/materials/shaders/blur.gdshader" id="1_v570a"] [ext_resource type="Script" uid="uid://i7glvbe8pdr8" path="res://gui/game/pass_day/scripts/pass_day_background.gd" id="2_bhfpo"] [ext_resource type="PackedScene" uid="uid://brfsapvj2quxm" path="res://gui/game/energy_info/energy_info.tscn" id="2_feyaf"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_27lg1"] shader = ExtResource("1_v570a") shader_parameter/strength = 0.1 shader_parameter/mix_percentage = 0.0 [node name="PassDay" type="Control"] visible = false z_index = 100 layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_0pm4g") [node name="Blur" type="ColorRect" parent="."] unique_name_in_owner = true physics_interpolation_mode = 0 material = SubResource("ShaderMaterial_27lg1") layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 script = ExtResource("2_bhfpo") blur_strength = 0.1 [node name="EnergyPassDayInfo" parent="." instance=ExtResource("2_feyaf")] unique_name_in_owner = true modulate = Color(1, 1, 1, 0) layout_mode = 1 anchors_preset = 14 anchor_top = 0.5 anchor_right = 1.0 anchor_bottom = 0.5 offset_top = -37.5 offset_right = 0.0 offset_bottom = 37.5 grow_horizontal = 2 grow_vertical = 2