Files
zacharie bb0424d67e 0.1.1
- Rééquilibrage du mode histoire (vers le haut, le jeu sera un poil plus dur)
- Ajout d'effet pour dissuader le joueur d'aller hors map (avec peut être un easter egg ???)
- Réparation des noms de régions avec le mode twitch et ajout de nombreux noms de régions de la communauté
- Buff de la mutation solide (plus qu'un jour de maturation en plus)
- Quelques coquilles dans les textes (il doit en rester)
- Ajout de la mention de la région choisie dans le dashboard du cockpit
- Distributeurs plus clairs (surtout la notion de choix d'artefact)
2026-07-22 00:14:46 +02:00

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join mysterious_demeter center [animation="Fade In" length="1.0"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hi_orchid_1.wav"
mysterious_demeter: Hello! Phew, I thought no one would answer. Is that you, [color=#FFA617][b]Orchid[/b][/color]? #id:128
mysterious_demeter: You might not recognize the name, but it's the one you must have seen in your memory. #id:129
- Um... who are you? #id:12a
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_1.wav"
mysterious_demeter: Oh, sorry! I can't send you my ID yet; we're too far apart. #id:12b
- Where am I? #id:12c
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
mysterious_demeter: Don't worry, you're in an underground base, but you'll be coming back up to the surface very soon. #id:12d
- Wait! Who am I? #id:12e
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_1.wav"
mysterious_demeter: Hmm... Good question. Your model is quite common on the planet and I could tell you a lot about it, but as for your programming—well, it's a rather uncertain assembly. #id:12f
mysterious_demeter: I'm glad you're finally awake! To be honest, I wasn't sure I could get you running properly. Your model sat here for ages without any maintenance. #id:130
- Did you create me? #id:131
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
mysterious_demeter: In a way! I didn't design your model—I just borrowed it—but I did design your cognitive system. Don't be too hard on me; it's not perfect, but I was made to administer, not to create. #id:132
- Why did you wake me up? #id:133
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
mysterious_demeter: To be honest, I'm not sure... I mean, there is a reason, but I'll tell you about it later. #id:134
- What are you? #id:135
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
mysterious_demeter: I'm like you. A robot, an artificial intelligence, a machine... Our creators gave us several names. #id:136
mysterious_demeter: Okay, no more questions for now—listen closely. #id:137
mysterious_demeter: A long time ago, our planet, Tau, was full of life. Plants thrived in the mountains, beneath the seas, and across the plains. #id:138
mysterious_demeter: But now, this world is a wasteland. You'll see when you step out of the base. #id:139
mysterious_demeter: Something happened last year... the [color=#FFA617][b]Talion[/b][/color]—a unique material capable of spawning new life forms when shattered—has reappeared. #id:13a
mysterious_demeter: Now, with the help of this material, we can bring this planet back to life. #id:13b
mysterious_demeter: But first things first\: you need to learn how things work here, and—above all—how to use the [color=#FFA617][b]Talion[/b][/color] to plant seeds. #id:13c
mysterious_demeter: I've sent you a list of tasks you'll need to master, and I'll provide the tools you require along the way. #id:13d
mysterious_demeter: An elevator should be arriving in a few seconds. Good luck, [color=#FFA617][b]Orchid[/b][/color]! #id:13e
audio "res://common/audio_manager/assets/sfx/dialogs/voices/see_you_later_2.wav"
leave mysterious_demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]