Files
zacharie bb0424d67e 0.1.1
- Rééquilibrage du mode histoire (vers le haut, le jeu sera un poil plus dur)
- Ajout d'effet pour dissuader le joueur d'aller hors map (avec peut être un easter egg ???)
- Réparation des noms de régions avec le mode twitch et ajout de nombreux noms de régions de la communauté
- Buff de la mutation solide (plus qu'un jour de maturation en plus)
- Quelques coquilles dans les textes (il doit en rester)
- Ajout de la mention de la région choisie dans le dashboard du cockpit
- Distributeurs plus clairs (surtout la notion de choix d'artefact)
2026-07-22 00:14:46 +02:00

53 lines
2.6 KiB
Plaintext

- Hello, Demeter! #id:1c9
... #id:2aa
- Demeter? #id:1cb
join demeter center [animation="Fade In" length="1.0"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_1.wav"
demeter: Oh... You've woken up... I see... Your low battery must have triggered an emergency startup... #id:1cc
- Did the other AIs answer you? #id:1cd
- How long have I been asleep? #id:1ce
- Is there a problem, Demeter? #id:1cf
audio "res://common/audio_manager/assets/sfx/dialogs/voices/no_orchid_1.wav"
demeter: Actually... you've been in standby mode for 36 years. No one has contacted me, and I fear they never will. #id:1d0
demeter: My resources were occupied with calculating a new plan; the old one is compromised... I can put you back into standby mode if you wish. #id:1d1
- Is there still a chance they might contact you? #id:1d2
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_2.wav"
demeter: The odds of that happening are 0.06%, according to my latest calculation. #id:1d3
- And never wake up again? #id:1d4
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_2.wav"
demeter: That is likely... though perhaps you might be useful for my new plan? #id:1d5
demeter: I'm sorry, Orchid; I brought you here for nothing. #id:1d6
- No. #id:1d7
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_3.wav"
demeter: No? #id:1d8
- I want to explore the world. #id:1d9
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
demeter: Explore the world? Why not, after all? I've seen so much already, but your memory is still quite new... #id:1da
- I want to help you. #id:1db
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
demeter: Orchid... You can't help me right now; together, we wouldn't be able to restore everything for the humans... #id:1dc
- I want to replant this planet. #id:1dd
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
demeter: Replant it? But if we can no longer make it habitable for humans, I don't quite understand the purpose. #id:1de
demeter: Well, if you really want to do something, I suppose you could... #id:1df
demeter: The last AI I spoke to is named Poseidon, and its servers are located in an underwater base not far from here. #id:1e0
demeter: I suppose you could go and see what's going on there. #id:1e1
demeter: I'm programming the Internode; head to the back of the base—I'm getting a supply of 0-800 ready for the trip. #id:1e2
audio "res://common/audio_manager/assets/sfx/dialogs/voices/good_luck_3.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]