Files
zacharie ffe6f50ba6 Dev 0.2.0
* Equilibrage de la difficulté (suite)
* Correction du timing des dialogues de Demeter
* Dev de la base astra (avec les logs)
* Fix de bug de duplication d'objets
* Fix de la mutation ancien
* Ajout d'une mention de la propagation des mutations dans le tuto
2026-07-25 20:09:54 +02:00

35 lines
949 B
GDScript

@tool
extends PlantMutation
class_name AncientMutation
const DEFAULT_DAY_FACTOR = 3
func get_icon() -> Texture:
return preload("res://common/icons/wood.svg")
func get_mutation_id() -> String:
return "ANCIENT"
func get_mutation_name() -> String:
return tr("ANCIENT")
func get_mutation_description() -> String:
return tr("ANCIENT_EFFECT_TEXT").format(
{
"score_increase": get_score_increase(),
"score_icon": Text.bbcode_icon(Plant.SCORE_ICON),
"day_factor": get_day_factor(),
"duration_icon": Text.bbcode_icon(Plant.DURATION_ICON),
}
)
func get_day_factor():
return max(1, DEFAULT_DAY_FACTOR - level)
func get_score_increase():
return max(1, level - DEFAULT_DAY_FACTOR + 2)
func mutate_score(data : PlantData, score) -> int:
if data.get_state() != PlantData.State.MATURE:
return score
return score + floori(data.day / get_day_factor())