Files

26 lines
727 B
GDScript

extends PlantMutation
class_name SaviorMutation
func get_icon() -> Texture:
return preload("res://common/icons/lifebuoy.svg")
func get_mutation_id() -> String:
return "SAVIOR"
func get_base_rarity() -> int:
return 0
func get_mutation_description() -> String:
return tr("SAVIOR_EFFECT_TEXT").format({
"score_icon": Text.bbcode_icon(Plant.SCORE_ICON),
"score_multiplier": get_score_multiplier() + 1,
})
func mutate_score_multiplier(plant_data: PlantData, multiplier: float) -> float:
if plant_data.region_data and plant_data.region_data.charges == 0:
return multiplier + get_score_multiplier()
return multiplier
func get_score_multiplier()->float:
return 0.5 * level