seeding-planets/common/game_data/scripts/run/run_point.gd
Zacharie Guet 9c449b234f developpement d'écran de chargement et d'écran de sélection de niveau
* modification de certains assets
* optimisation de chunks
* ajout d'un SceneManager
* ajout d'un premier dialogue avec Demeter
* changement des jour en charge
* mise en place d'un système de run
* etc...
2026-01-10 13:04:33 +01:00

60 lines
2.0 KiB
GDScript

@tool
extends Resource
class_name RunPoint
const DANGER_ICON = preload("res://common/icons/skull.svg")
const TYPE_ICON = preload("res://common/icons/map-pin.svg")
const OBJECTIVE_ICON = preload("res://common/icons/dna.svg")
const CHARGE_ICON = preload("res://common/icons/bolt.svg")
@export var level : int = 0 # X pos along the planet, and difficulty
@export var planet_parameter : PlanetParameter = PlanetParameter.new() :
set(v):
planet_parameter = v
planet_data = PlanetData.new(planet_parameter)
@export var region_name : String = generate_region_name()
@export var position : int = 0 # Y pos along the planet, 0 to 360
var planet_data : PlanetData
func _init(
_level : int = 0,
_planet_parameter : PlanetParameter = PlanetParameter.new(),
_position : int = randi_range(0,360),
_region_name : String = generate_region_name()
):
level = _level
planet_parameter = _planet_parameter
position = _position
region_name = _region_name
planet_data = PlanetData.new(planet_parameter)
func card_info() -> CardInfo:
var info = CardInfo.new(region_name)
info.important_stat_icon = DANGER_ICON
info.important_stat_text = "%d" % level
info.type_icon = TYPE_ICON
info.stats.append_array([
CardStatInfo.new(tr("%d_GARDEN_POINTS") % planet_parameter.objective, OBJECTIVE_ICON),
CardStatInfo.new(tr("%d_CHARGES_AVAILABLE") % planet_parameter.charges, CHARGE_ICON),
])
return info
func generate_region_name() -> String:
var vowel = ["a","e","i","o","u","y"]
var consonants = ["b", "c", "d", "f", "g", "h", "j", "k", "l", "m", "n", "p", "q", "r", "s", "t", "v", "w", "x", "z", "'"]
var word_len = randf_range(4,8)
var word = ''
var last_letter_is_vowel = false
for i in range(word_len):
if last_letter_is_vowel:
word += consonants.pick_random()
else:
word += vowel.pick_random()
last_letter_is_vowel = not last_letter_is_vowel
return word.capitalize()