seeding-planets/entities/plants/scripts/plant_mutation/ermit_mutation.gd
Zacharie Guet a8bb09407e ajout de la traduction #70
* Fix de l'inspection de l'inventaire
* Suppression des assets d'objectifs
2025-11-07 17:36:18 +01:00

27 lines
664 B
GDScript

extends PlantMutation
class_name ErmitMutation
func get_icon() -> Texture:
return preload("res://common/icons/seedling-off.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return tr("ERMIT")
func get_mutation_description() -> String:
return tr("ERMIT_EFFECT_TEXT_LEVEL_%d") % get_score_multiplier()
func get_score_multiplier():
return level + 1
func mutate_score(_plant_state : Plant.State, plant : Plant, score) -> int:
if plant.influence_zone == null:
return score
for area in plant.influence_zone.get_overlapping_areas():
if area is Plant and area != plant:
return 0
return score * get_score_multiplier()