seeding-planets/entities/plants/scripts/plant_mutation/sociable_mutation.gd
Zacharie Guet a8bb09407e ajout de la traduction #70
* Fix de l'inspection de l'inventaire
* Suppression des assets d'objectifs
2025-11-07 17:36:18 +01:00

32 lines
890 B
GDScript

extends PlantMutation
class_name SociableMutation
const NEAR_PLANT_NEEDED = 2
func get_icon() -> Texture:
return preload("res://common/icons/seedling.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return tr("SOCIABLE")
func get_mutation_description() -> String:
return tr("SOCIABLE_EFFECT_TEXT_LEVEL_%d") % [get_score_bonus(), NEAR_PLANT_NEEDED]
func get_score_bonus():
return (level + 2)
func mutate_score(plant_state : Plant.State, plant : Plant, score) -> int:
if plant.influence_zone == null:
return score
if plant_state != Plant.State.MATURE:
return score
var plant_count = 0
for area in plant.influence_zone.get_overlapping_areas():
if area is Plant and area != plant :
plant_count += 1
return score + (get_score_bonus() if plant_count >= NEAR_PLANT_NEEDED else 0)