Files

60 lines
1.4 KiB
GDScript

extends Item
class_name TractorBeam
const USE_INTERVAL = 0.15
func get_item_name() -> String:
return tr("TRACTOR_BEAM")
func get_description() -> String:
return tr("TRACTOR_BEAM_DESC_TEXT")
func get_icon() -> Texture2D:
return preload("res://common/icons/tractor-beam.svg")
func get_pointer() -> Texture2D:
return preload("res://gui/pointer/assets/cursors/pointer-hand.svg")
func get_clicked_pointer() -> Texture2D:
return preload("res://gui/pointer/assets/cursors/pointer-grab.svg")
func is_pointer_center() -> bool:
return true
func get_item_type() -> ItemType:
return Item.ItemType.TOOL_ITEM
func get_energy_used() -> int:
return 0
func get_usage_zone_radius() -> int:
return 0
func is_usage_need_proximity() -> bool:
return false
func deactivate_interactable() -> bool:
return true
func use_text() -> String:
return tr("")
func can_use(_player: Player, _zone: Player.ActionZone) -> bool:
return Pointer.inspected != null
func use(_player: Player, _zone: Player.ActionZone) -> bool:
if Pointer.dragging_inspected:
Pointer.stop_dragging()
if !Pointer.dragging_inspected:
AudioManager.play_sfx("TractorBeamDrop")
return true
else:
return false
else:
Pointer.start_dragging()
if Pointer.dragging_inspected:
AudioManager.play_sfx("TractorBeamTake")
return true
else:
return false