seeding-planets/gui/game/inspector/scripts/inspector.gd
Zacharie Guet ed7a8bcb6e gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police
* Ajout d'un semblant d'exploration
* Ajout de la sauvegarde des entités
* Restructuration mineure de l'arborescence
* Fix divers et réécriture des textes
2025-10-31 13:52:45 +01:00

100 lines
2.4 KiB
GDScript

extends Control
class_name Inspector
const FRAMED_INFO_SCENE : PackedScene = preload("res://gui/game/inspector/framed_info/framed_info.tscn")
const STAT_INFO_SCENE : PackedScene = preload("res://gui/game/inspector/stat_info/stat_info.tscn")
var info : Info = null :
set(i):
info = i
update_info(i)
func _ready():
update_info(info)
Pointer.connect("inspected_changed", _on_inspected_changed)
func _on_inspected_changed(i : Inspector.Info):
info = i
func update_info(i : Info):
if i == null:
visible = false
else :
visible = true
if i.texture:
%Texture.texture = i.texture
%Texture.visible = i.texture != null
%Title.text = i.title
%Desc.text = i.description
%Desc.visible = i.description != ""
update_framed_infos(info.framed_infos)
update_stat_info(info.stat_infos)
func update_framed_infos(framed_infos : Array[FramedInfo]):
for c in %FramedInfos.get_children() :
c.queue_free()
for i in range(len(framed_infos)):
var frame_info_object = FRAMED_INFO_SCENE.instantiate()
%FramedInfos.add_child(frame_info_object)
frame_info_object.framed_info = framed_infos[i]
func update_stat_info(stat_infos):
%StatInfos.visible = len(stat_infos) != 0
for c in %StatInfos.get_children() :
c.queue_free()
for i in range(len(stat_infos)):
var stat_inof_object = STAT_INFO_SCENE.instantiate()
%StatInfos.add_child(stat_inof_object)
stat_inof_object.stat_info = stat_infos[i]
class Info:
var title : String = ""
var texture: Texture = null
var description : String = ""
var framed_infos : Array[Inspector.FramedInfo] = []
var stat_infos = []
func _init(
_title : String = "",
_description : String = "",
_texture : Texture = null,
):
title = _title
description = _description
texture = _texture
func add_framed_info(framed_info : Inspector.FramedInfo):
framed_infos.push_front(framed_info)
func add_stat_info(s_info : Inspector.StatInfo):
stat_infos.push_front(s_info)
class FramedInfo:
var title : String
var icon: Texture
var description : String
var bg_color : Color
func _init(
_title : String = "",
_desc : String = "",
_icon : Texture = null,
_bg_color : Color = Color("0B1326")
):
title = _title
description = _desc
icon = _icon
bg_color = _bg_color
class StatInfo:
var text : String
var icon: Texture
func _init(
_text : String = "",
_icon : Texture = null,
):
text = _text
icon = _icon