* modification de certains assets * optimisation de chunks * ajout d'un SceneManager * ajout d'un premier dialogue avec Demeter * changement des jour en charge * mise en place d'un système de run * etc...
24 lines
495 B
GDScript
24 lines
495 B
GDScript
extends Control
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@export_file var game_scene_path : String
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func _ready():
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visible = false
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func win(planet : Planet):
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visible = true
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get_tree().paused = true
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%WinTitle.text = tr("SCORE_%d") % roundi(planet.garden.get_score())
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func _on_restart_pressed():
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GameInfo.game_data.reset_all()
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get_tree().paused = false
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SceneManager.change_scene(SceneManager.REGION_SELECTION_SCREEN)
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func _on_quit_pressed():
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get_tree().quit()
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func _on_planet_day_limit_exceed(planet : Planet):
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win(planet)
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