seeding-planets/entities/interactables/machines/compost/scripts/compost.gd
2025-09-19 13:30:05 +02:00

42 lines
964 B
GDScript

extends Machine
class_name Compost
var containing_seed : int = 0
func get_seed_needed(l : int = level) -> int:
match l:
1: return 3
2: return 2
3: return 2
_: return 1
func get_energy_production(l : int = level) -> int:
match l:
1: return 1
2: return 1
_: return 2
func _process(_delta):
%ProgressBar.value = lerp(%ProgressBar.value, float(containing_seed) / float(get_seed_needed()) * 100, 0.5)
func interact_text():
return "Put a seed ("+str(get_seed_needed() - containing_seed)+" left)"
func can_interact(p : Player) -> bool:
return p.inventory.get_item() and p.inventory.get_item() is Seed
func interact(p : Player) -> bool:
if not can_interact(p):
return false
p.play_sfx("harvest")
p.inventory.remove_current_item()
containing_seed += 1
if containing_seed >= get_seed_needed():
$AnimationPlayer.play("empty")
containing_seed = 0
p.recharge(get_energy_production())
else:
$AnimationPlayer.play("fill")
return true