seeding-planets/entities/underground_loot/scripts/underground_loot.gd
Zacharie Guet 099f8bb1be divers changements pour la sortie du second proto
* ajout du panneau solaire #54
* ajout d'un tutoriel #53
* equilibrage du jeu #73
* ajout d'un son pour l'annonce
2025-09-26 16:56:35 +02:00

48 lines
1.1 KiB
GDScript

extends InspectableEntity
class_name UndergroundLoot
const AREA_WIDTH = 20
const LOOTED_ITEM_RANDOM_RANGE = 50
const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/underground_loot_sprite.tscn")
@export var loot : Array[Item]
var planet : Planet # mis à jour par la classe Planet
@onready var sprite_object: Node2D = generate_sprite()
@onready var collision_shape: CollisionShape2D = generate_collision_shape()
func _init(_planet = null):
planet = _planet
func pointer_text():
return "Buried Loot"
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
"Buried Loot",
"Can contain some seeds from the past... Dig it with a shovel."
)
func generate_sprite() -> Node2D:
var object = SPRITE_SCENE.instantiate()
add_child(object)
return object
func generate_collision_shape() -> CollisionShape2D:
var collision = CollisionShape2D.new()
var shape = CircleShape2D.new()
shape.radius = AREA_WIDTH
collision.shape = shape
add_child(collision)
return collision
func dig():
for item in loot:
planet.drop_item(item, global_position, LOOTED_ITEM_RANDOM_RANGE)
queue_free()