seeding-planets/entities/player/inventory/scripts/items/package.gd
Zacharie Guet a8bb09407e ajout de la traduction #70
* Fix de l'inspection de l'inventaire
* Suppression des assets d'objectifs
2025-11-07 17:36:18 +01:00

33 lines
732 B
GDScript

extends Item
class_name Package
@export var scene: PackedScene
@export var package_name : String
@export_multiline var package_description : String
func _init(_scene : PackedScene = null):
scene = _scene
func get_item_name() -> String:
return package_name
func get_description() -> String:
return package_description
func get_icon() -> Texture2D:
return preload("res://common/icons/package.svg")
func use_text() -> String:
return tr("OPEN")
func is_one_time_use():
return true
func can_use(player : Player, _zone : Player.ActionZone) -> bool:
return player.planet != null
func use(player : Player, zone : Player.ActionZone) -> bool:
player.planet.instantiate_entity(scene, zone.get_global_position())
return true