Files
seeding-planets/entities/interactables/talion_cell/scripts/talion_cell.gd
Zacharie Guet 22b753c6a9 Dev 0.1
* Structure de l'histoire principale
* Line sur le perso principal
* Agrandissement de la zone de détection des cellules
* Ajout du spray de Talion (+1 points de plante de base)
* Ajout de feedback sur l'usage des cellules d'énergie
2026-07-06 23:05:39 +02:00

46 lines
950 B
GDScript

@tool
extends Interactable
class_name TalionCell
const SEED_RARITY = 2
@export var used = false : set = set_used
func _ready():
set_used()
func set_used(v = used):
used = v
available = not used
if is_node_ready():
%AnimationPlayer.play("squeeze")
await get_tree().create_timer(0.2).timeout
%SpriteOff.visible = used
%SpriteOn.visible = not used
func pointer_text() -> String:
if used:
return tr("%s_USED") % tr(default_info_title)
return default_info_title
func interact(p : Player) -> bool:
if not used and region:
used = true
available = false
var new_seed = Seed.generate_random(SEED_RARITY)
p.region.drop_item(
new_seed,
global_position,
10
)
interacted.emit(p)
region.data.used_objects.append(name)
AudioManager.play_sfx("Drop")
return true
return false