seeding-planets/entities/player/scripts/player.gd

50 lines
1.2 KiB
GDScript

extends CharacterBody2D
class_name Player
signal player_stats_updated(player : Player)
var planet : Planet # mis à jour par la classe Planet
@export var speed = 400
var energy : int = 10 :
set(v):
energy = v
emit_signal("player_stats_updated", self)
func _ready():
emit_signal("player_stats_updated", self)
func get_input():
calculate_direction()
if Input.is_action_just_pressed("interact") and energy > 0:
try_interact()
func calculate_direction():
var input_direction : Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down")
velocity = input_direction * speed
if input_direction.x:
$Sprite.flip_h = (input_direction.x < 0)
func try_interact():
var interactables : Array[Interactable]
for area2D in $InteractArea2D.get_overlapping_areas():
if area2D is Interactable:
interactables.push_front(area2D)
if len(interactables):
if len(interactables) > 1:
# Sort them to the closer
interactables.sort_custom(
func (el1 : Interactable, el2 : Interactable):
return el1.global_position.distance_to(global_position) > el2.global_position.distance_to(global_position)
)
interactables[0].interact(self)
energy -= 1
func _physics_process(_delta):
get_input()
move_and_slide()