Files
seeding-planets/common/scene_manager/scripts/scenes/vending_machine_scene.gd
T

35 lines
861 B
GDScript

extends Scene
class_name VendingMachineScene
@export var vending_machine_room_seed = 0
func _init(
_vmrs : int = 0
):
vending_machine_room_seed = _vmrs
func get_scene_id() -> String:
return "VENDING_MACHINE"
func get_scene_path() -> String:
return "res://stages/3d_scenes/vending_machine_room/vending_machine_room.tscn"
func is_mouse_captured() -> bool:
return true
func is_needed_to_be_announced() -> bool:
return true
func get_scene_title() -> String:
return tr("VENDING_MACHINE_ROOM")
func get_scene_icon() -> Texture:
return preload("res://common/icons/building-store.svg")
func _on_generated(generated_scene : Node):
var vending_machine_room : VendingMachineRoom = generated_scene as VendingMachineRoom
vending_machine_room.setup_room(vending_machine_room_seed)
func can_abandon() -> bool:
return true