12 lines
196 B
GDScript
12 lines
196 B
GDScript
extends Node
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signal game_data_updated(g : GameData)
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var game_data : GameData :
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set(v):
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game_data = v
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game_data_updated.emit(v)
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func _init():
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if not game_data:
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game_data = GameData.new() |