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seeding-planets/entities/plants/scripts/texture_builder/texture_builder.gd

20 lines
762 B
GDScript

extends Resource
class_name TextureBuilder
const PLACEHOLDER_SEED_TEXTURE : Texture = preload("res://entities/plants/assets/sprites/default/seed.png")
const PLACEHOLDER_MATURE_TEXTURE : Texture = preload("res://entities/plants/assets/sprites/default/mature.png")
const PLACEHOLDER_GROWING_TEXTURE : Texture = preload("res://entities/plants/assets/sprites/default/growing.png")
func build_seed_texture(_random_seed : int) -> Texture:
return PLACEHOLDER_SEED_TEXTURE
func build_plant_texture(plant_data : PlantData) -> Texture:
match plant_data.get_state():
PlantData.State.MATURE:
return PLACEHOLDER_MATURE_TEXTURE
PlantData.State.GROWING:
return PLACEHOLDER_GROWING_TEXTURE
_:
return null