seeding-planets/entities/plants/scripts/plant_effects/decontaminate_terrain_effect.gd

19 lines
486 B
GDScript

extends PlantEffect
class_name DecontaminateTerrainEffect
@export var impact_radius = 100
@export var improve_by_lifetime := false
@export var improve_by_lifetime_value := 20
@export var improve_by_lifetime_max := 200
func effect(plant):
var radius = impact_radius
if improve_by_lifetime:
radius = min(radius + improve_by_lifetime_value * plant.day, improve_by_lifetime_max)
plant.planet.impact_contamination(
plant.global_position,
radius
)