seeding-planets/entities/plants/scripts/plant_mutation/ermit_mutation.gd

24 lines
665 B
GDScript

extends PlantMutation
class_name ErmitMutation
func get_icon() -> Texture:
return preload("res://common/icons/seedling-off.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return "Ermit"
func get_mutation_description() -> String:
return "Multiply the score by [b]%d[/b] if no plant is near, but set it to 0 otherwise." % get_score_multiplier()
func get_score_multiplier():
return level + 1
func mutate_score(plant : Plant, score) -> int:
for area in plant.influence_zone.get_overlapping_areas():
if area is Plant and area != plant:
return 0
return score * get_score_multiplier()