45 lines
1.1 KiB
GDScript
45 lines
1.1 KiB
GDScript
extends Fork
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class_name Shovel
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const SHOVEL_ZONE_RADIUS = 50
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func get_item_name() -> String:
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return tr("SHOVEL")
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func get_description() -> String:
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return tr("SHOVEL_DESC_TEXT")
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func get_icon() -> Texture2D:
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return preload("res://common/icons/shovel.svg")
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func get_usage_zone_radius() -> int:
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return SHOVEL_ZONE_RADIUS
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func get_usage_object_affected(i : InspectableEntity) -> bool:
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return i is Plant or i is UndergroundLoot
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func use_text() -> String:
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return tr("DIG")
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func can_use(_player : Player, zone : Player.ActionZone) -> bool:
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var areas = zone.get_affected_areas()
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for area in areas :
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if area is Plant or area is UndergroundLoot:
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return true
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return false
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func use(player : Player, zone : Player.ActionZone) -> bool:
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for area in zone.get_affected_areas():
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if area and area is Plant:
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harvest(area, player)
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await player.get_tree().create_timer(USE_INTERVAL).timeout
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if area and area is UndergroundLoot:
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dig(area, player)
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await player.get_tree().create_timer(USE_INTERVAL).timeout
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return true
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func dig(u: UndergroundLoot, player: Player):
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AudioManager.play_sfx("Dig")
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u.dig()
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