32 lines
569 B
GDScript
32 lines
569 B
GDScript
extends Control
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var pause = false : set = set_pause
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func set_pause(p):
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if p != pause:
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if p:
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%AnimationPlayer.play("pause")
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else:
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%AnimationPlayer.play_backwards("pause")
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pause = p
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get_tree().paused = pause
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func _input(_event):
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if Input.is_action_just_pressed("pause"):
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pause = not pause
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func _on_resume_pressed():
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pause = false
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func _on_restart_pressed():
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GameInfo.game_data.current_planet_data = null
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pause = false
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get_tree().reload_current_scene()
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func _on_quit_pressed():
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get_tree().quit()
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func _on_root_gui_pause_asked():
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pause = true
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