59 lines
1.2 KiB
GDScript
59 lines
1.2 KiB
GDScript
@tool
|
|
extends Interactable
|
|
class_name ItemObject
|
|
|
|
const ITEM_AREA_WIDTH = 20
|
|
const ITEM_SPRITE_SIZE = 40.
|
|
const SPRITE_SCENE : PackedScene = preload("res://entities/interactables/item_object/item_object_sprite.tscn")
|
|
|
|
@export var item : Item :
|
|
set(_item):
|
|
item = _item
|
|
if object_sprite:
|
|
object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
|
|
|
|
@onready var object_sprite : ItemObjectSprite = generate_sprite()
|
|
|
|
func _init(_item = null):
|
|
if _item:
|
|
item = _item
|
|
|
|
func _ready():
|
|
generate_collision(ITEM_AREA_WIDTH)
|
|
|
|
func inspected_text():
|
|
return item.name + (" Seed" if item is Seed else "")
|
|
|
|
func interact(player : Player) -> bool:
|
|
var swapped_item = player.inventory.get_item()
|
|
|
|
player.get_item(item)
|
|
|
|
if swapped_item:
|
|
item = swapped_item
|
|
else :
|
|
pickup_animation(player)
|
|
|
|
return true
|
|
|
|
func pickup_animation(player : Player):
|
|
available = false
|
|
var tween : Tween = get_tree().create_tween()
|
|
|
|
tween.tween_property(self, "position", player.position, 0.2)
|
|
tween.tween_callback(
|
|
func():
|
|
queue_free()
|
|
)
|
|
|
|
func generate_sprite() -> ItemObjectSprite:
|
|
var spriteNode = SPRITE_SCENE.instantiate() as ItemObjectSprite
|
|
add_child(spriteNode)
|
|
|
|
spriteNode.apply_texture_to_sprite(
|
|
item.icon,
|
|
ITEM_SPRITE_SIZE
|
|
)
|
|
|
|
return spriteNode
|