seeding-planets/gui/pointer/scripts/pointer.gd

27 lines
701 B
GDScript

extends Node
@export var default_cursor : Texture2D
var inspected_entity : InspectableEntity = null
func _ready():
Input.set_custom_mouse_cursor(default_cursor)
func _process(_delta):
%Inspector.position = get_viewport().get_mouse_position()
func inspect_entity(entity : InspectableEntity):
if inspected_entity and inspected_entity != entity:
inspected_entity.inspected = false
%InspectorText.text = entity.inspected_text()
%InspectorText.visible = true
inspected_entity = entity
inspected_entity.inspected = true
func stop_inspect_entity(entity : InspectableEntity):
entity.inspected = false
if inspected_entity == entity:
%InspectorText.visible = false
inspected_entity = null